ART | KJELL EMANUELSSON

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Rise of the Dragon 3D

Rise of the Dragon 3D

A fan art project that started out as a MODO-project and ended up as real-time Unreal 4 project.
Rise of the Dragon was one of those games that really had an impact on me as a kid. I always wanted to do a game in this genre.
(I'd probably prefer a 'walking simulator'.) This was also me starting to play around with Blueprints and scripting, as well as particles and sound. etc.
This was never going to be a complete remaster/remake of the original, so the features are a bit limited.

Tools/Info: MODO, Photoshop and Unreal 4. All textures are tiling 2k's, except decals. No props were baked, except the bed. No lods.
Entire scene is ~380k tris.


Unreal 4 Executable: HERE
Note: May or may not work on modern systems. (No support will be given).


--- BEFORE / AFTER ---




--- SCREENSHOTS ---




--- MISC ---

WIP Computer Close-up Screenshot

In-World Brands Template


--- VIDEO WALKTHROUGH ---



Kjell Emanuelsson © 2015
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